# Christian Kook - Full Portfolio & Works Archive (llms-full.txt) > Unabridged plain-text archive of all projects, works, audio productions, installations, and technical specifications by Christian Kook. --- ## Overview - **Creator**: Christian Kook - **Role**: Sound Designer, New Media Artist, Game Developer, Music Producer - **Email**: [chris.kook.m@gmail.com](mailto:chris.kook.m@gmail.com) - **Website**: [https://chriskook.com](https://chriskook.com) - **Specializations**: Interactive Game Audio (FMOD Studio, Audiokinetic Wwise), Physical Computing (Max/MSP, Arduino, Sensor Networks), Game Systems Programming (Unity, UE5, C#, Lua), Web Development (Next.js 15, TypeScript, GSAP, Tailwind CSS), Music Composition, Arranging, Mixing & Mastering (Ableton Live). --- ## 1. Game Development & Game Audio (7 Projects) ### Shadow Sacrament: The Roots of Evil - **Project ID**: `shadow-sacrament-game` - **Year**: 2026 TBA - **Role**: Music Composer - **Client / Studio**: Eldritch House (Directed by Will Fernandes in São Paulo, Brazil) - **Tags**: Music Composition - **Type**: Commercial - **Description**: Shadow Sacrament is a grim horrorvania where you play as a tormented detective who must investigate the secrets of an ancient, horrific monastery. Explore hidden chambers, solve intricate puzzles, and face terrifying nightmares that lurk in its shadowy halls. Hunt the Haunt. - **Media Notes**: Composed approximately half of the game soundtrack, the other half was composed by Brazil-based composer Alan Monteiro. - **Links**: [Steam]: https://store.steampowered.com/app/3002550/Shadow_Sacrament_The_Roots_of_Evil/ | [itch.io]: https://dangen-entertainment.itch.io/shadow-sacrament-the-roots-of-evil-demo ### Gadget Gladiators - **Project ID**: `gadget-gladiators-game` - **Year**: TBA - **Role**: Game Designer, Developer, Director & Sound Designer - **Client / Studio**: Personal Project - **Engine**: Unity (C#) - **Tools & Stack**: Unity, C#, FMOD Studio - **Tags**: Game Design, Development, Direction, Sound Design - **Type**: Personal, Commercial - **Description**: A turn-based tactical game about modular customizable robots. Currently under development and to be released. - **Technical Breakdown**: Developed all systems: modular gadgets (scriptable abilities), robot assembly and storage system, turn-based combat systems, status effects systems, particles and sound systems, UI/UX, and enemy AI. ### Griefville - **Project ID**: `griefville-game` - **Year**: 2024 - **Role**: Technical Sound Designer, Composer and Assistant Game Designer - **Client / Studio**: RocketRide Games (Conceived by Jeronimo Barrera, former VP of production at Rockstar Games; Roblox Game Fund recipient) - **Engine**: Roblox Studio (Lua) - **Platform**: PC, Mobile, Console - **Tools & Stack**: Lua, Roblox Studio, Ableton Live - **Tags**: Technical Sound Design, Music Composition, Game Design - **Type**: Commercial - **Description**: Griefville is an action-adventure game unfolding in a town inspired by classical horror movies. It attempts to bring console-like mechanics and quality to Roblox, aiming to achieve a new standard within the platform possibilities. Features mini-games, looting, scoring, and rewarding mechanics with unique twists, now featuring the horror icon Chucky. - **Technical Breakdown**: Owned the whole audio pipeline, designing and implementing Locomotion, Combat, Character Feedback, Environment, Reverbs and UI/UX systems and assets, as well as a dynamic open-world music system in raw Lua without middleware. Collaborated on enemy design, Karma VFX systems, and technical art integration. - **Links**: [Video Showcase]: https://www.youtube.com/watch?v=O0HCxzr4-Pg ### Symbionts - **Project ID**: `symbionts-game` - **Year**: 2021 - **Role**: Sound Designer & Composer - **Client / Studio**: ON3D Studios - **Engine**: Unreal Engine - **Platform**: PC - **Tools & Stack**: Unreal Engine, FMOD Studio - **Tags**: Technical Sound Design, Music Composition - **Type**: Commercial - **Description**: Technical demo of an action-packed looter-shooter unfolding in a biotechnology-driven sci-fi setting. Player gear is organic/alive, requiring hybrid audio mixing sci-fi technology with organic layers. - **Technical Breakdown**: Owned the whole audio pipeline: locomotion, combat, character feedback, environmental soundscapes, reverbs, UI/UX, and dynamic music. Level design greyblocking for swarm survival and platforming. - **Links**: [Video Showcase]: https://www.youtube.com/watch?v=q8Otg_X1gsU ### Relentless - **Project ID**: `relentless-game` - **Year**: 2020 - **Role**: Sound Designer & Composer - **Client / Studio**: ON3D Studios - **Engine**: Unreal Engine - **Platform**: PC - **Tools & Stack**: Unreal Engine, FMOD Studio - **Tags**: Technical Sound Design, Music Composition - **Type**: Commercial - **Description**: Demo of a story-driven beat 'em up narrating an immigrant mother's determination to rescue her daughter from mysterious attackers. Focuses on environmental combat and clever improvisations. - **Technical Breakdown**: Owned the audio pipeline: locomotion, combat, household item weapon audio, enemy reactions, and environmental acoustics. Implemented dynamic musical leitmotifs (flute motifs over soundtrack during combo chains). - **Links**: [Video Showcase]: https://youtu.be/yd3Kllwwn24 ### Project DS - **Project ID**: `project-ds-game` - **Year**: 2019 - **Role**: Sound Designer & Composer - **Client / Studio**: ON3D Studios - **Engine**: Unreal Engine - **Platform**: Mobile - **Tools & Stack**: Unreal Engine, Audiokinetic Wwise - **Tags**: Technical Sound Design, Music Composition - **Type**: Commercial - **Description**: Action-adventure game designed as the official videogame of a blockbuster movie, telling the story of a suburban monster hunter whose family is caught in the conflict. - **Technical Breakdown**: Designed creature SFX, suburban ambient soundscapes, spatialized audio cues via Wwise, and hip-hop DJ scratch transition audio systems. - **Links**: [Video Showcase]: https://youtu.be/E1Dt55Bk4_I ### Barbarux - **Project ID**: `barbarux-game` - **Year**: 2013 - **Role**: Sound Designer & Composer - **Client / Studio**: ON3D Studios - **Engine**: Unreal Engine - **Platform**: PC - **Tools & Stack**: Unreal Engine, Audiokinetic Wwise - **Tags**: Technical Sound Design, Music Composition - **Type**: Commercial - **Description**: ON3D Studios' first gaming title — an action-adventure platformer mixing 2D and 3D gameplay elements. - **Technical Breakdown**: Composed orchestral themes, designed arcade platformer sound cues, character locomotion, combat, and menu UI soundscapes. - **Links**: [Video Showcase]: https://youtu.be/Sz0qoeHestU --- ## 2. New Media Art & Physical Computing (8 Projects) ### Super-clean Bottles Remix Mutation - **Project ID**: `super-clean-bottles` - **Year**: 2023 - **Role**: Sound Designer - **Client / Artist**: Meritxell Ahicart (Valencia, Spain) - **Tags**: Sound Design - **Type**: Artistic - **Description**: Experimental video artwork exploring human relationship with plastic and chemical cleaning byproducts over extended durations. ### El Beat - **Project ID**: `el-beat-installation` - **Year**: 2023 - **Role**: Audio System Developer & Sound Designer - **Client / Artist**: Sergio Bromberg - **Tools & Stack**: Unity, Max MSP, Arduino - **Tags**: Technical Sound Design - **Type**: Artistic - **Description**: Augmented Reality installation telling the story of Colombian African-American Palenque culture. Featured a quadraphonic interactive soundscape linking Unity with Max/MSP and touch-sensored Marímbula (traditional folklore instrument) running on Arduino. - **Exhibitions**: Asia Culture Center (Seoul, Korea), Art VR Festival (Prague), SXSW (Austin, USA), Festival de Cine Autodisruptivo (Quibdó), Bogoshorts (Bogotá). ### Vicachá - **Project ID**: `vicacha-sculpture` - **Year**: 2018 - **Role**: Sound Artist & Designer - **Client / Grant**: Winner of the Creative Grant 2018 by Fundación Gilberto Alzate Avendaño (Colombia) - **Tags**: Sound Design - **Type**: Personal, Artistic, Research - **Description**: Acoustic resonator sculpture connected to Bogotá's buried underground river 'Vicachá', projecting its resonant sonic presence into public space. ### Poliphotony - **Project ID**: `poliphotony-installation` - **Year**: 2018 - **Role**: Systems Developer - **Client / Artist**: Alba Triana - **Tools & Stack**: Max MSP, R&D - **Tags**: Systems Development - **Type**: Artistic - **Description**: Visual-musical installation projecting structured light onto vibrating physical strings to compose a polyphony of motion, sequencing frequency, time, and resonance. ### Microcosmos - **Project ID**: `microcosmos-installation` - **Year**: 2016 - **Role**: Systems Developer - **Client / Artist**: Alba Triana - **Tools & Stack**: Max MSP, Transducer R&D - **Tags**: Systems Development - **Type**: Artistic - **Description**: Vibrational sculpture exploring resonance in physical bodies, using fine-tuned wave sequences programmed in a custom Max/MSP sequencer to stimulate cymbal nodal lines via transducers. ### Retratos Imperfectos - **Project ID**: `retratos-imperfectos` - **Year**: 2016 - **Role**: Systems Developer - **Client / Artist**: Julián Medina (LED) - **Tools & Stack**: Max MSP, Resolume Arena, Video Capture - **Tags**: Systems Development - **Type**: Artistic - **Description**: Interactive digital installation utilizing real-time video capture modulated by stochastic parameters in Max/MSP and Resolume, generating generative portraits exported to a live public visitor archive. ### Music on a Bound String No. 2 - **Project ID**: `music-bound-string-2` - **Year**: 2016 - **Role**: Systems Developer - **Client / Artist**: Alba Triana - **Tools & Stack**: Max MSP, Custom Sequencer - **Tags**: Systems Development - **Type**: Artistic - **Description**: Vibrational sculpture exploring the relationship between light and sound using an excited physical string and dynamic light projections. ### Music on a Bound String No. 1 - **Project ID**: `music-bound-string-1` - **Year**: 2016 - **Role**: Systems Developer - **Client / Artist**: Alba Triana - **Tools & Stack**: Max MSP, Transducer Acoustics - **Tags**: Systems Development - **Type**: Artistic - **Description**: Acoustic-visual sculpture utilizing resonant wave frequencies to generate kinetic patterns and visible sonic textures on an excited bound string. --- ## 3. Music Production & Audio Engineering (18 Releases) ### Desamor - **Project ID**: `desamor-music` | **Year**: 2026 TBA | **Artist**: Car Lolitas - **Role**: Co-Production, Arranging, Mixing, Mastering | **Tools**: Ableton Live ### Cuz' Death - **Project ID**: `cuz-death` | **Year**: 2025 | **Artist**: Mar Bravo - **Role**: Arranging, Mixing, Mastering | **Tools**: Ableton Live ### Chapa - **Project ID**: `chapa` | **Year**: 2025 | **Artist**: Huant and Not Chris - **Role**: Co-Production, Arranging, Mixing, Mastering | **Tools**: Ableton Live ### SAQDE (EP) - **Project ID**: `saqde-ep-music` | **Year**: 2025 | **Artist**: Huant - **Role**: Arranging, Mixing, Mastering | **Tools**: Ableton Live ### Beep Boop - **Project ID**: `beepboop-music` | **Year**: 2025 | **Artist**: Not Chris - **Role**: Composition, Production, Mixing, Mastering | **Tools**: Ableton Live ### a.m Again - **Project ID**: `am-again-music` | **Year**: 2025 | **Artist**: Mar Bravo - **Role**: Co-Production, Arranging, Mixing, Mastering | **Tools**: Ableton Live ### 60% Banana - **Project ID**: `60Banana-music` | **Year**: 2025 | **Artist**: Not Chris - **Role**: Composition, Production, Mixing, Mastering, Video Direction | **Tools**: Ableton Live ### Annny Zokoma - **Project ID**: `annny-zokoma-music` | **Year**: 2025 | **Artist**: Huant - **Role**: Arranging, Mixing, Mastering | **Tools**: Ableton Live ### Donnn't zynt - **Project ID**: `donnnt-zynt-music` | **Year**: 2025 | **Artist**: Huant - **Role**: Arranging, Mixing, Mastering | **Tools**: Ableton Live ### Velo (Not Chris Remix) - **Project ID**: `velo-music` | **Year**: 2025 | **Artist**: Rodri Fre (Remixed by Not Chris) - **Role**: Remixer | **Tools**: Ableton Live ### Noizzie - **Project ID**: `noizzie-music` | **Year**: 2025 | **Artist**: Huant - **Role**: Arranging, Mixing, Mastering | **Tools**: Ableton Live ### Kundalini - **Project ID**: `kundalini-music` | **Year**: 2024 | **Artist**: Mar Bravo - **Role**: Co-Production, Arranging, Mixing, Mastering | **Tools**: Ableton Live ### all i need - **Project ID**: `all-i-need-music` | **Year**: 2025 | **Artist**: Huant, Mar Bravo, The Kidz - **Role**: Arranging, Mixing, Mastering | **Tools**: Ableton Live ### La Ciudad Hundida (Album) - **Project ID**: `la-ciudad-hundida-album-music` | **Year**: 2024 | **Artist**: Soundcrack - **Role**: Co-Production, Arranging, Mixing, Mastering | **Tools**: Ableton Live - **Platforms**: Spotify, SoundCloud, YouTube, Apple Music, Amazon Music, Tidal, Deezer ### Saturado - **Project ID**: `saturado-music` | **Year**: 2024 | **Artist**: Soundcrack ft. Fly So High, KCK - **Role**: Co-Production, Arranging, Mixing, Mastering | **Tools**: Ableton Live - **Platforms**: Spotify, SoundCloud, YouTube, Apple Music, Amazon Music, Tidal, Deezer ### Rio de Asfalto - **Project ID**: `rio-de-asfalto-music` | **Year**: 2024 | **Artist**: Soundcrack ft. Elorik, La Mafiaandina - **Role**: Co-Production, Arranging, Mixing, Mastering | **Tools**: Ableton Live - **Platforms**: Spotify, SoundCloud, YouTube, Apple Music, Amazon Music, Tidal, Deezer ### Piedramaria - **Project ID**: `piedramaria-music` | **Year**: 2022 | **Artist**: Piedramaria - **Role**: Co-Production, Arranging, Mixing, Mastering | **Tools**: Ableton Live - **Platforms**: Spotify, SoundCloud, YouTube, Apple Music, Amazon Music, Deezer ### Instante - **Project ID**: `instante-music` | **Year**: 2022 | **Artist**: Elle - **Role**: Production, Arranging, Mixing | **Tools**: Ableton Live - **Platforms**: Spotify, Apple Music, Amazon Music, Deezer ### ¿Cómo Sería? - **Project ID**: `como-seria-music` | **Year**: 2021 | **Artist**: Soundcrack ft. Fenix Bernal, Tinta Tintero - **Role**: Co-Production, Arranging, Mixing, Mastering | **Tools**: Ableton Live ### Movimiento - **Project ID**: `movimiento-music` | **Year**: 2021 | **Artist**: Piedramaria - **Role**: Co-Production, Arranging, Mixing | **Tools**: Ableton Live ### Calavera - **Project ID**: `calavera-music` | **Year**: 2020 | **Artist**: Piedramaria - **Role**: Co-Production, Arranging, Mixing, Mastering | **Tools**: Ableton Live ### Oda - **Project ID**: `oda-music` | **Year**: 2020 | **Artist**: Piedramaria - **Role**: Co-Production, Arranging | **Tools**: Ableton Live ### Grietas - **Project ID**: `grietas-music` | **Year**: 2019 | **Artist**: Soundcrack ft. El Kalvo - **Role**: Co-Production, Arranging, Mixing, Mastering | **Tools**: Ableton Live ### Simple (EP) - **Project ID**: `simple-ep-music` | **Year**: 2016 | **Artist**: Mandorla - **Role**: Co-Production, Arranging, Mixing | **Tools**: Ableton Live ### Luna (EP) - **Project ID**: `luna-ep-music` | **Year**: 2015 | **Artist**: Mandorla - **Role**: Co-Production, Arranging, Mixing | **Tools**: Ableton Live ### Dámelo (EP) - **Project ID**: `damelo-ep-music` | **Year**: 2014 | **Artist**: Mandorla - **Role**: Production, Arranging, Mixing | **Tools**: Ableton Live --- ## 4. Commercial, Advertising & Educational Media (3 Projects) ### Hello World It's Me [Ad] - **Project ID**: `hello-world-ad` | **Year**: 2025 | **Client**: Kids & Us (MRM Madrid, Dir. Ida Cuéllar) - **Role**: Composer & Sound Designer | **Tools**: Ableton Live, Pro Tools - **Description**: Original musical composition and sound design for international educational advertising campaign. ### Why You Should Read 100 Years of Solitude - **Project ID**: `one-hundred-years-solitude` | **Year**: 2018 | **Client**: TED-Ed x Lucy Animation Studio - **Role**: Sound Designer & Composer | **Tools**: Ableton Live, Pro Tools - **Description**: Short educational animation commissioned by TED-Ed honoring the 50th anniversary of Gabriel García Márquez's literary masterpiece. ### MUSIC, FASHION, & COLD [Ad] - **Project ID**: `cold-culture-ad` | **Year**: 2026 | **Client**: Cold Culture - **Role**: Composer & Sound Designer (alongside Mar Bravo) | **Tools**: Ableton Live, Premiere - **Description**: Original music and sound design for Cold Culture 2026 Summer Campaign. --- ## Summary of Audio Library Tracks - **Cyberpunk Pulse** (`cyber-punk-pulse`): High-energy electronic track featuring analog synths and glitchy percussion. - **Ambient Void** (`ambient-void`): Atmospheric soundscape created using modular synthesis and field recordings.